Continuing the private builds (and also an internal version change)
Action 52 Remastered Edition » Devlog
![](https://img.itch.zone/aW1nLzE0NDYxNjM0LmdpZg==/500x/O%2BEj6A.gif)
So I had enough mood to continue today the Action 52. As I stated I started over because the previous codebase was a mess. Today I did the Star Evil as you can see in the GIF, it's a way better than the old one. The spaceships and blocks are bigger as the game and ripped the font for the scoreboard. And now the game is marked as 0.2.0.
Next up: making the logic of the game loader. How the game loader works? There is a variable for which game to load, which level to be loaded and also a logic to showing life, player name and current score. This is what I have to implement.
That's all for today's devblog.
Get Action 52 Remastered Edition
Action 52 Remastered Edition
An attempt to recreate the most famous unlicenced games from the 90s
Status | In development |
Author | Dave2 |
Genre | Action, Platformer, Shooter |
Tags | 2D, 8-Bit, remaster |
Languages | English |
More posts
- Demo 1 launched74 days ago
- Demo soon85 days ago
- Ooze being madeNov 02, 2024
- Game logic doneOct 20, 2024
- Action 52 b43Sep 18, 2022
- Action 52 build b32Dec 20, 2018
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