Continuing the private builds (and also an internal version change)
Action 52 Remastered Edition » Devlog
So I had enough mood to continue today the Action 52. As I stated I started over because the previous codebase was a mess. Today I did the Star Evil as you can see in the GIF, it's a way better than the old one. The spaceships and blocks are bigger as the game and ripped the font for the scoreboard. And now the game is marked as 0.2.0.
Next up: making the logic of the game loader. How the game loader works? There is a variable for which game to load, which level to be loaded and also a logic to showing life, player name and current score. This is what I have to implement.
That's all for today's devblog.
Action 52 Remastered Edition
An attempt to recreate the most famous unlicenced games from the 90s
More posts
- Ooze being made15 days ago
- Game logic done28 days ago
- Action 52 b43Sep 18, 2022
- Action 52 build b32Dec 20, 2018
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