Ooze being made


Sometimes you learn something new methods to accomplish "apparent" randomness to your game. This basically lead to Ooze. First two level are made and to be honest, the first level 100% my design, the second level were copied from the game but had enhanced a bit. It is really hard, I needed almost 20 lives to progress through the first time. But I knew that in the original game, in Level 7 there is a 1-up which works (used hex editor to positioning) so I insert some across levels too.

I don't know maybe for X-mas I could try to create a demo edition with playable first levels for some games. I'll do my best.

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