Action 52 Remastered Edition
A downloadable game for Windows
Current build: 46
Engine Used: Clickteam Fusion 2.5
In 1991, Active Enterprises released Action 52, a cartridge featuring 52 games. However, it became infamous for its poor quality and contributed to the company’s downfall. I decided to recreate this concept in a modern Windows edition, adding my own unique twist. Note: This remaster is not a direct copy of the original.
This project is currently in development.
What’s Completed So Far:
- Revamped main menu: from a two-column list to one game per screen.
- Loading screen with the announcer from the Genesis version.
- Star Evil: All 3 levels completed.
- Illuminator: 7 levels done, enemy AI is a work-in-progress.
- G-Force Fighters: All 3 levels completed.
- Ooze: 7 levels done.
- Fire Breathers, Critical Bypass, Jupiter Scope and Non Human is present from earlier builds, but will be rewritten in future buildsa.
Demo Contains:
- Games 2-5: Star Evil, Illuminator, G-Force Fighters, Ooze.
- Level Count: Game 3 has 1 level, Game 5 has 2 levels, while the rest have 3 levels.
- Multiple Versions Included: Standard and DirectX, bundled in one installer.
- Known Bugs:
- Intro sequence often fails.
- Stationary enemies may appear.
- Player's gun may sometimes fail to fire
- DirectX 8 version lacks visual effects, impacting gameplay in Illuminator.
System Requirements:
- CPU: Released after 2008
- RAM: 128 MB
- Graphics: DirectX 8 compliant
- OS: Windows XP SP3 or newer (not tested on Windows 2000)
Found a bug?
If you encounter any errors, bugs, or strange behavior, feel free to report them to me on the forum. Your feedback helps improve the game!
Updated | 12 days ago |
Status | In development |
Platforms | Windows |
Author | Dave2 |
Genre | Action, Platformer, Shooter |
Made with | Audacity, Clickteam Fusion, Paint.net |
Tags | 2D, 8-Bit, remaster |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Install instructions
The setup includes a TrueType font to ensure the game’s text displays correctly. To run the game, make sure you’ve installed the Visual C++ Redistributable 2008.
The setup offers two versions of the game:
- Standard Mode: The default option that works for most users, offering the best gameplay experience.
- DirectX Mode: Choose this if the Standard Mode fails to start or if you experience stuttering.
Development log
- Demo 1 launched12 days ago
- Demo soon23 days ago
- Ooze being made39 days ago
- Game logic done52 days ago
- Continuing the private builds (and also an internal version change)Dec 25, 2023
- Action 52 b43Sep 18, 2022
- Action 52 build b32Dec 20, 2018