As I prepare to publish the first demo of the 'rewritten' build, I am both excited and concerned about the minimum system requirements. While it's safe to say t...
Sometimes you learn something new methods to accomplish "apparent" randomness to your game. This basically lead to Ooze. First two level are made and to be hone...
I made the loading logic including death and completing level with sound. There are debug information for internal use, you can see every action the game does o...
So I had enough mood to continue today the Action 52. As I stated I started over because the previous codebase was a mess. Today I did the Star Evil as you can...
Woohoo, I'm back! I have to rewrite the game code because it's a mess! Lots of variables and conditions not working as it need. So it's will rewritten...